Classes of the Great Realms

First Tier

Second Tier

Cleric

Class Bonus +2 Wisdom
Important Skills

Meditation (9)

Cure Serious (14)

Iceshield (30)

Sanctuary (39)

Shockshield (40)

Fireshield (60)

Ray of Truth (69)

Mass Healing (75)

Clerics focus their talents in healing and defense, seeing to the wellfare of themselves and those around them. Through prayer, they are granted spells which deflect and return damage, and they are able to heal wounds and cure maladictions.

Priest

Class Bonus +2 Wisdom
Important Skills

Iceshield (20)

Sanctuary (29)

Shockshield (30)

Fireshield (50)

Anchor / Vortex (101)

Full Heal (101)

Holy Invoke (101)

Summon Element (101)

With a gentle touch and powerful magics, priests are clerics who have devoted their lives and studies to the art of healing. They have attained a communion with their god that grants them immense power. Their skills range from healing the simplest malady to returning health to the near-dead, and their magic grants them a wide variety of protection.

Druid

Class Bonus +2 Wisdom
Important Skills

Refresh (10)

Cure Serious (24)

Fast Healing (34)

Iceshield (35)

Sanctuary (40)

Fireshield (55)

Shockshield (90)

Druids are the protectors of nature. Their magics tap into nature's power, drawing from it to weave powerful spells. They are skilled in both healing and combat magics, calling upon the elements to protect them.

 

 

Sage

Class Bonus +2 Wisdom
Important Skills

Iceshield (25)

Curse (28)

Sanctuary (30)

Fireshield (45)

Entangle (51)

Shockshield (80)

Lifeforce (84)

Creeping Doom (101)

Summon Element (101)

Sages are one with nature's magics, able to call upon the elements at will. They study the ways of the world, tapping into its lifeforce for protection. They are also deadly foes, able to call upon vines to snare their enemies in place then summon a hoard of insects to devour the poor soul's flesh.

Mage

Class Bonus +2 Intelligence
Important Skills

Meditation (9)

Iceshield (30)

Fireshield (50)

Sanctuary (52)

Acid Blast (55)

Shockshield (60)

Gas Breath (77)

Mages are followers of the arcane arts. Devoting their lives to magic, they are the most proficient of all classes in magic, able to tap into a wide variety of styles of magic including the elusive draconian magics. While their magics are strong, the time devoted to magic makes them poor fighters.

 

 

Wizard

Class Bonus +2 Intelligence
Important Skills

Iceshield (20)

Curse (25)

Fireshield (40)

Sanctuary (42)

Shockshield (50)

Improved Invis (78)

Globe of Inv. (101)

Meteor Swarm (101)

The wizard is the more advanced class of the mage. True masters of the elements, they are able to cast spells that both damage as well as protect. It is not uncommon to see a wizard hurling swarms of meteors from behind their magically protected barriers.

Ranger

Class Bonus +2 Strength
Important Skills

Sneak (2)

Backstab (7)

Rescue (13)

Track (20)

Enhanced Damage (30)

Counter (80)

Solitary and aloof, rangers prefer the forests to the cities. Scouts and trailblazers, they are attuned to nature and her animals. Though not as specialized at either, they combine the druid's natural magic with the warrior's fighting skill, making them strong foes.

Strider

Class Bonus +2 Intelligence
Important Skills

Summon Bear (50)

Entangle (51)

Counter (70)

Cleave (100)

Striders are rangers who have furthered their studies, focusing more upon the aspects of brutality than finesse. By studying the ways of the bear, the strider can tap into their natural strengths and gain great strength and rage in spurts, allowing them to cleave off a sword-arm or slice a shield in half. The strider is a viable enemy no matter what the situation.

Thief

Class Bonus +2 Dexterity
Important Skills

Backstab (1)

Haggle (1)

Sneak (6)

Pick Lock (10)

Invisibility (17)

Circle (38)

Gouge (52)

Cunning and skilled, thieves are well known for their flexibility. Though they are not the most proficient in any one area, they have a wide variety of skills available to them. Stealth is their strength, giving them the element of surprise to steal or attack their foes, and also allowing them into areas otherwise impenetrable.

Mercenary

Class Bonus +2 Dexterity
Important Skills

Backstab (1)

Steal (5)

Gouge (24)

Circle (26)

Decoy (55)

Strike (101)

Mercenaries are both deadly and subtle. Practiced in the arts of thieving, they use their skills in stealth not only to acquire wealth but also to eliminate their foes. If they see something they want, they are equally likely to steal it or to pry it from its former owner's cold, dead hands. Their agility and precision make them worthy adversaries to any who face their blades.

 

 

Warrior

Class Bonus +2 Strength
Important Skills

Bash (1)

Enhanced Damage (1)

Dual Wield (3)

Grip (25)

Counter (38)

Rub (85)

Warriors live for the thrill of battle. When their adrenaline starts pumping, their senses keen and they call upon their strength and skill to defeat their enemies. Lacking the stealth of thieves and the magical prowess of other classes, they prefer the direct approach.

Gladiator

Class Bonus +2 Strength
Important Skills

Enhanced Damage (1)

Bash (1)

Stun (23)

Counter (32)

Rub (80)

Death Touch (101)

Gladiators are the embodiment of physical battle. Trained to be able to use all forms of physical weaponry, they are able to counter attacks as well as dish out up to seven attacks. They have even learned the art of pressure points and can perform a deadly touch upon the enemy when they have been weakened enough.

Vampire

Class Bonus +2 Constitution
Important Skills

Fast Healing (2)

Sneak (2)

Backstab (7)

Resurrect (28)

Feed (29)

Enhanced Damage (33)

Leech (55)

Vampires are undead creatures who feed on the living to survive. They are killers, extending their so-called lives by taking those of others to make them virtually immortal. Their powers are not drawn from their experiences in life, but rather from the nature of their new existance.

Lich

Class Bonus +2 Constitution
Important Skills

Feed (11)

Leech (25)

Curse (35)

Lifeforce (87)

Liches are vampires who have lost control. They feed on the flesh of the living as well as their blood and bones. They are undead and are able to walk in sunlight, though they are more often seen skulking in alleys and dark shadows. It is rumored they have the ability to meld their lifeforce with that of their magics.

 


©Copyright 2007 WaterdeepMUD Entertainment

Admin@WaterdeepMUD.Com