[ WaterdeepMUD News ]

New Clans, This Saturday
[ 03/26/2010 ]

By. Nisstyre Bloodstoner

The new Clan/PK System will be activated this Saturday (March 27th 2010), leaders will be in place and the first monthly allocation of 10 members will be given out. Indeed after much delay, our new system is finally here, this also includes the new PK system. Currently we are beta testing the code on a clone port, so feel free to catch up on the in-game News Board for details on how to take part, and what has been found already.

Besides a whole new set of clans, this also changes the face of how the NPK/PK System works in the game. There is now two more groups, TPK and TNPK or "Toggle Pkillers". TPK are people who are pk be default, but can use a toggle command to change into NPK. TNPK are the opposite, NPKs who can change over to PK. There are of course restrictions, such as when you toggle, you do not change status for 2 ticks. Once you change pk status mode, you will remain that way for at least 200 ticks. During the gauntlet levels (91 to 101), you will be in PK mode (TPK cannot toggle while TNPKs are placed into PK mode). All clans but Maelstrom and JoyBringers can clan any person, the latter two are pure NPK only.

Now for all the 'haters' that have been created by this project, because indeed we've had a few players comment about certain facts, namely that this project took way too long. Some I will note had other issues with the game and or staff, but we hear the general buzz that goes on between our players.

Plain and simple, we're not going to argue, lie or try and cover up the fact that indeed, this project took too long, and we made more than a few bad steps. I can even list them to you.
Started a major overhaul project with very few staff members. Didn't bother to check over the code and see what exactly needed to be done and changed. And even somewhat laziness on my part because there were plenty of nights I could have been working on this project. How NPK/PK is defined by the mud was a major issue, as this is defined by the clan you are in. Thus we had to totally reclassify this part of the mud, which along with it comes bugs, changes and checks of basically any command that was pk oriented or restricted.

But that is the way of life and I do apologize for all the delays. One lesson learned here is not setting any deadlines. Its something we usually don't do, and we did it this time, and fucked it up big time. The next project will obviously be more well planned.

So come on in, clans are finally here, lets see some good old fashion fun.


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