[ WaterdeepMUD News ]
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New Clans, This Saturday
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[ 03/26/2010 ]
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By. Nisstyre Bloodstoner
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The new Clan/PK System will be activated this
Saturday (March 27th 2010), leaders will be in place and the
first monthly allocation of 10 members will be given out.
Indeed after much delay, our new system is finally here, this
also includes the new PK system. Currently we are beta testing
the code on a clone port, so feel free to catch up on the
in-game News Board for details on how to take part, and what
has been found already.
Besides a whole new set of clans, this also
changes the face of how the NPK/PK System works in the game.
There is now two more groups, TPK and TNPK or "Toggle
Pkillers". TPK are people who are pk be default, but
can use a toggle command to change into NPK. TNPK are the
opposite, NPKs who can change over to PK. There are of course
restrictions, such as when you toggle, you do not change status
for 2 ticks. Once you change pk status mode, you will remain
that way for at least 200 ticks. During the gauntlet levels
(91 to 101), you will be in PK mode (TPK cannot toggle while
TNPKs are placed into PK mode). All clans but Maelstrom and
JoyBringers can clan any person, the latter two are pure NPK
only.
Now for all the 'haters' that have been created
by this project, because indeed we've had a few players comment
about certain facts, namely that this project took way too
long. Some I will note had other issues with the game and
or staff, but we hear the general buzz that goes on between
our players.
Plain and simple, we're not going to argue,
lie or try and cover up the fact that indeed, this project
took too long, and we made more than a few bad steps. I can
even list them to you.
Started a major overhaul project with very few staff members.
Didn't bother to check over the code and see what exactly
needed to be done and changed. And even somewhat laziness
on my part because there were plenty of nights I could have
been working on this project. How NPK/PK is defined by the
mud was a major issue, as this is defined by the clan you
are in. Thus we had to totally reclassify this part of the
mud, which along with it comes bugs, changes and checks of
basically any command that was pk oriented or restricted.
But that is the way of life and I do apologize
for all the delays. One lesson learned here is not setting
any deadlines. Its something we usually don't do, and we did
it this time, and fucked it up big time. The next project
will obviously be more well planned.
So come on in, clans are finally here, lets
see some good old fashion fun.