|
.. Greetings and welcome to the official homepage of
WaterdeepMUD, the Forgotten Realms & Final Fantasy
online game. Since 1997 we have provided the world with
a free online community and roleplaying game based on
these two major genres. For our 'modern people' who
have no idea what a mud is, please allow us to explain.
For those who do not know what a MUD is...
.. MUDs or Multi-User-Dungeons are the original MMORPGs
of the internet, and are concidered the grandparents
to such major games as Everquest or Worlds of Warcraft.
They were first created in 1975 as social communities
where people could interact with an avatar/player, and
quickly developed into something such as tabletop Dungeons
and Dragons. MUDs have provided countless free entertainment
and despite the concept of the game are educational
in nature, as they allow the player to use their imagination
while also improving their reading and typing skills.
But there is a catch in this modern age of eye candy,
they are nothing but text. It is possible you may have
played such a game before, either an internet novelty
or such old classic games such as Zork (or the Harvey
Birdman text game on AdultSwim.Com). A modern graphical
online game doesn't allow you to use the full extent
of your brain, as the world you see before you is designed
by someone in their own vision. A mud is like reading
a book where you create your own visions or well, graphics.
.. There is also a unique social community created
with muds that most have yet to witness on a graphical
game. The place feels more like home and players are
closer to each other. Sadly with the younger generations
so graphically oriented and the onslaught of major games
like Worlds of Warcrafts, Muds across the internet have
taken a major blow to their player bases. We invite
people of all ages (well 17+ in our case) to try out
these games, though we hold in theory that younger generations
will not play due to the fact that the game is 99% text
based. Many of us who are on these games grew up in
the Atari, Nintendo and Sega era of gaming when the
games had graphics, but you still had to use your imagination
to improve the experience. Games now a days are handed
to you with no missing details.
And to our fellow MUD players...
.. Waterdeep "City Of Splendors" aka WaterdeepMUD
opened their doors on August 12th 1997 as a stock RoT
1.4 codebase. Over the next 12 years vast changes would
be made to the game, which in general runs like a RoT/RoM
style mud with a 101 level, Remort (2 tier) system but
has countless improvements and additions, both code
and zone. We feature restricted Player Killing (+/-
5 Levels) with a Loner / Clan system and are not a full
PK mud. We encourage Roleplaying but do not fully enforce
it with the exception of a few rules such as character
names and descriptions, and provide a RP Flag System
which allows you to tune out certain channels and alert
people when you are active in roleplaying. In the end
we wish it to be your own choice to take part in our
fantasy world, or just the game itself.
.. Our world is over 30,000 rooms in roughly 150 public
zones split into two continents. Our 'main' continent
dubbed The Great Realms (Continent of Cruoris) which
is a mixture of original stock zones, allowing players
from other Rom/Rot games to be familiar with their surroundings,
but also expands well beyond the original game map.
Stock zones have been edited to fit into the theme and
ideas of this unique continent which is based on themes
and ideas from the Final Fantasy 6 & 7 games. Our
second continent is based from The Forgotten Realms
(Continent of Faerun & The Sword Coast) and feature
landmark zones such as Waterdeep, Icewind Dale, Candlekeep,
Baldur's Gate, Shadowdale, Myth Drannor and more. The
two continents are seperated by the Sea of Swords.
.. Besides the universal activity of levelling and
training your character we have a wide assortment of
features to keep you entertained. Like most muds we
have your generic quest system with rewards but also
feature area quests which uses special codes to make
a more complex quest. Staff members are random times
will put on Immortal Quests (IQs) which can range from
simple trivia or killing a powerful mob to complex quests.
We have an automated PvP arena with mass-event option
and again staff members will at random put on arena
events. Players can purchase their own drivable airships,
edit and customize the interiors and then use them to
haul cargo from port to port for platinum coins. Players
can also purchase 'property' where they get to create
and design their very own rooms on the mud (Player Housing)
in the same manor of mud OLC (Online Creation used for
zone constructions). Available with these houses are
Equipment Lockers which allow players to store equipment
and items off of their characters (not to be confused
with the old 'store your eq in a locker' before you
log off style muds). The list goes on.
.. So if you're interested in trying out a mud, or
are a mud player in search of a new home, we invite
you to try out WaterdeepMUD, running since 1997 by the
same people on the pledge that we won't shutdown until
there are no players left. Damn the man (and by that
I mean Worlds of Warcraft).
- Nisstyre I. Bloodstoner, Owner &
Founder
|